Tuesday, December 08, 2009
Maximum Tune 3 DX Plus
Wangan Midnight Maximum Tune 3 DX PLUS features two new car models (the Nissan Skyline GTR and Nissan GTR), one extra course (the Fukuoka Urban Express Way) and many new extra dress up parts to increase the fun and excitement.
Release date : Early 2010, probably March 2010
Source :
http://www.coinopexpress.com/products/machines/driving-riding_games/Wangan_Midnight_Maximum_Tune_3_DX_PLUS_%28single_machine%29_8177.html
Monday, November 30, 2009
Assembly Language
I use Pinnacle to compile and simulate the program.
The Pinnacle software can be downloaded in :
here
The 8051 Assembly Language Manual can be downloaded in :
here
Common instructions in Assembly :
DJNZ(Decrease and Jump if Not Zero)
CJNE(Compare and Jump if Not Equal)
SJMP(Short Jump)
MOV
RL,RR(Shift Left, Shift Right)
This is an example :
ORG 0H
START:
MOV A,#0FEH
MOV R3,#008H
CALL LAGI
MOV R3,#004H
CALL SAPI
MOV R3,#004H
CALL KUDA
CALL WOW
SJMP START
LAGI:
MOV P1,A
CALL DELAY
RL A
DJNZ R3,LAGI
RET
SAPI:
CALL DELAY
MOV P1,#0FFH
CALL DELAY
MOV P1,#000H
DJNZ R3,SAPI
RET
KUDA:
CALL DELAY
MOV A,#11110000B
MOV P1,A
CALL DELAY
MOV A,#00001111B
MOV P1,A
DJNZ R3,KUDA
RET
WOW:
CALL DELAY
MOV P1,#01111110B
CALL DELAY
MOV P1,#10111101B
CALL DELAY
MOV P1,#11011011B
CALL DELAY
MOV P1,#11100111B
CALL DELAY
MOV P1,#11011011B
CALL DELAY
MOV P1,#10111101B
CALL DELAY
MOV P1,#01111110B
RET
DELAY:
MOV R0,#05H
ULANG:
MOV R1,#0FEH
ULANG1:
MOV R2,#000H
DJNZ R2,$
DJNZ R1,ULANG1
DJNZ R0,ULANG
RET
end
Just copy this program and save into *.asm and compile in Pinnacle. Simulate this using "play" button and view the ports from menu bar.
This program can be downloaded into a MCS-51 chip, using a downloader circuit. This is the result of the program above.
This is the schematic of the circuit :
If you have any questions, feel free to ask.
Thursday, November 26, 2009
Left 4 Dead 2
Saturday, November 21, 2009
Microsoft Office 2010 Beta Review
http://www.tomsguide.com/us/office-2010-beta,review-1458.html
Internet Explorer 9 First Review
http://www.tomsguide.com/us/pictures-story/126-preview-internet-explorer-ie9.html
Wednesday, November 18, 2009
ATI Radeon HD 5970 2GB
ATI Radeon HD 5970 2GB: The World's Fastest Graphics Card : Introduction - Review Tom's Hardware
Tuesday, November 17, 2009
GeForce GT 240: Low Power, High Performance, Sub-$100
GeForce GT 240: Low Power, High Performance, Sub-$100 : Introduction - Review Tom's Hardware
Sunday, November 15, 2009
Final Fantasy XIII Western Release Date
Today Square Enix reveals all in a special video, announcing that Final Fantasy XIII will be hitting both the Xbox 360 and PlayStation 3 in North America and Europe on March 9, 2010.
Source : Tom's Hardware
Overclocking, The Basic
The most question we heard about overclocking is, "Can overclocking damage computer hardware?". Then we said the answer can be yes or no. Usually, temperature is our enemy when we want to overclocking our system, because this is the main reason of hardware damage in overclocking and system instability. But if you properly monitoring your system temperature with additional CPU cooler, good PC casing with good air ventilation, etc, then it will no problem to overclock your system.
The purpose of overclocking is to gain more performance from your system in daily computing, productivity, and gaming. With overclocking you can get the most out from your system with little additional cost and get the same performance with more expensive system.
Things you must notice in overclocking :
1. Your CPU specs ; to determine how far you can push it. for example I got a Q6600 @ 2.4 Ghz, so in air cooled, 3 Ghz to 3.2 Ghz is great. or maybe E7500 @ 2.93 Ghz, you can push it to 3.6-3.8 Ghz on air.
With water cooling, you can push it more..!
2. FSB (Front Side Bus), CPU multiplier, Memory RAM speed ; this gotta be difficult to understand, but we will try to explain it as simple as we can...
So here's the example.... Q6600 @ 2.4 Ghz , 1066 Mhz FSB , 9x multiplier (all in default condition)
In this case, FSB in CPU's spec = 4 x actual FSB.. So 1066 Mhz in CPU's spec, then the actual FSB is 266 Mhz... ( 1066 / 4 ).
So what actual FSB for? combined with CPU multiplier, in this case is 9x, then actual FSB * multiplier = CPU clock speed. -> 266 Mhx * 9 = 2400 Mhz
Okay, and what memory RAM speed for? the memory speed is the maximum actual FSB you can reach for overclocking. For example PC6400-DDR2, with 400 Mhz speed memory per dimm. So with this type of memory you can raise your actual FSB to 400 Mhz. Try to get 1:1 ratio between memory speed and actual FSB, because it's usually more stable and you get the full bandwidth memory transfer from RAM to CPU.
Okay, how can I know if my system is stable or not? You can test your CPU stability with CPU torture program like Prime95 to stress all of your CPU cores. Usually people stress their CPU about 18 hours to see if the system are stable enough and the temperature of the system are in normal state.
When testing you system got blue screen or freezing, then check the temperature first. When the temperature is normal so it's time to raise your CPU and system voltage which can be raised from the motherboard's BIOS. try to raise it about 0.1 or 0.125 for the voltage to make sure you are not overvoltage it and damaged your hardware. For safe temperature and voltage can be found on the internet, but I will try to find the links for you later.
Overclocking GPU is more simple than overclocking your CPU. Simply download rivatuner and install it. And inside the rivatuner, you can raise your core speed, shader speed, and memory speed of your GPU. You can also set the fan speed, monitoring your GPU temperature and many more. I will try to post an article to show you how to use Rivatuner for the first time.
To test your GPU, usually people test it with 3D Mark 06, a very useful program to benchmark your system performance and also to test the stability of your system. If you can pass all the test without error, then usually your system are stable enough.
That's all from us, if you are not understand enough you can always ask us via e-mail, we will be happy to answer your question.
Friday, November 13, 2009
H-bridge for motor DC with engine break
- 5V DC power supply
- jumper
- 1 IC 74LS08(2 input AND)
- 1 IC 74LS04(inverter)
- 4 transistor NPN(BD139)
- 1 green LED
- 1 red LED
- 2 220 Ohm resistor
Here's the schematics :
Wednesday, November 11, 2009
James Cameron's Avatar Hands-On
Early on in the game you have to choose between playing as a human or a Na'vi, and this branching storyline gives you two very different experiences thanks to each species' unique weapons, skills, and abilities. The RDA campaign is essentially a third-person shooter featuring loads of heavy firepower, whereas the Na'vi campaign's gameplay is action adventure with rudimentary, yet brutally efficient, weapons, such as maces, swords, and bows and arrows. As an RDA soldier, you have access to a high-tech arsenal that includes assault rifles, machine guns, and shotguns. You also have four special skills that you can use to turn invisible, to sprint, to repel enemies for a short period, or to restore some health. The cooldown periods are short, and these skills become vital to surviving Pandora's dangerous flora and fauna. Traversing through the forbidding jungle is risky at the best of times, and thankfully we were able to use a dune buggy and motorboat to travel between locations. In addition to introducing you to the game, weapons, and vehicles, the first few levels give you a taste of what your career as an RDA soldier on Pandora might be like, with glimpses of some of the more advanced military hardware, including helicopters and mechs.
It seems Ryder has been personally assigned to Pandora by a local RDA commander called Falco, and after five long years in hibernation during the journey, you finally touch down on the moon at the RDA's main compound, called Hell's Gate. The base is under imminent attack by viperwolves--nasty canines that can easily rip a man to shreds--and it's not long before you get the pleasure of using a mounted turret to thin out their ranks. Falco reveals that there's a mole within the RDA who's feeding intel to the Na'vi, and he sends you off on a mission to the front-line Blue Lagoon base to find out more.
Once we arrived at Blue Lagoon, we got a chance to see what it's like to be a Na'vi through the RDA's avatar program. In addition to giving the RDA forces the Na'vi's physical prowess, avatars allow the RDA forces to explore Pandora's unbreathable environment without the need for a gas mask. Within a few moments of playing as a Na'vi, you're instantly aware of their benefits. For a start, Na'vi are able to jump much higher than humans and perform an extremely fast dodge move thanks to their 10-foot frame and athletic ability. Na'vi also have slightly different special skills to the RDA, and rather than having a skill that repels wildlife, you can perform a powerful ground stomp that damages nearby enemies instead.
While it essentially plays as an action game, Avatar is imbued with some role-playing elements. You earn experience points for killing, collecting items, and completing objectives, and these automatically unlock more-advanced weapons, skills, and armour as you progress. In addition to earning experience points, the other RPG element in the game is that your progression is through completing quests.. There are also additional side quests that you can complete at your leisure, such as collecting culture samples from native plants.
James Cameron's Avatar features an intriguing story,
the ability to play as two distinct species, and some great graphics that show off the lush, exotic moon of Pandora. The game is hitting all major platforms in early December, just in time for Avatar's big-screen debut.
Source : Gamespot
Best Graphics Cards For Money: November '09
Best Graphics Cards For The Money: November '09 : October Review And November Updates - Review Tom's Hardware
Part 1: Building A Balanced Gaming PC
Part 1: Building A Balanced Gaming PC : Balanced Platform Series Introduction - Review Tom's Hardware
Tuesday, November 10, 2009
Blizzard's StarCraft II Beta is Delayed
Wondering what the heck happened to those StarCraft II beta invites? After all, it's late 2009 as Blizzard originally promised, and so far there's no word about its impending release. Unfortunately, it doesn't look as if the beta will make an appearance in 2009 after all according to Blizzard producer Chris Sigaty.
In a recent interview with Russian website Goha.ru held during the three-day games expo IgroMir, Sigaty said that the beta won't make an appearance until 2010, and then refused to mention any additional info, saying that Blizzard isn't discussing dates. In fact, the remaining portion of the interview regurgitated common StarCraft II knowledge stemming from BlizCon 2009: offline play is possible but no achievements will be acquired, etc.
Based on VG247's November 5 article, Blizzard plans to release the first StarCraft II installment during Q2 2010, backing up the company's "first half of 2010" comment made during Blizzard's Q3 financial call to investors. But with the beta now knocked back into 2010, it's possible that the game may be smacked back a few extra months on the calendar too, making it a Q3 release instead. Hopefully that's not the case.
Source : Tom's Hardware
Monday, November 09, 2009
List of Upcoming Game 8 - 13 November 2009
Shaun White Snowboarding: World Stage--WII--Ubisoft
NOVEMBER 9, 2009
Arcade Shooting Gallery--WII-- Zoo Games
Dora the Explorer: Dora Saves the Crystal Kingdom--PS2--2K Play
NBA 2K10--WII--2K Sports
Wedding Dash--DS--Zoo Games
NOVEMBER 10, 2009
BUZZ! Quiz World--PS3--SCEA
Call of Duty: Modern Warfare 2--PS3, X360, PC--Activision
Call of Duty: Modern Warfare: Mobilized--DS--Activision
Call of Duty: Modern Warfare: Reflex--WII--Activision
Chaotic: Shadow Warriors--360, PS3, WII, DS--Activision
Dragon Ball Z: Attack of the Saiyans--DS--Namco Bandai Games America
Dragon Ball: Raging Blast--X360, PS3--Namco Bandai Games America
Dragonology--DS--Codemasters
Fairyland Melody Magic--DS--Ubisof
Final Fantasy XI: Ultimate Collection--X360--Square Enix
Final Fantasy XI: Vana'diel Collection 2010--PC--Square Enix
Harvest Moon DS: Sunshine Islands--DS--Natsume
Harvest Moon: Animal Parade--WII--Natsume
Hasbro Family Game Night--X360--Electronic Arts
Hot Wheels: Battle Force 5--WII, DS--Activision
Jambo! Safari: Animal Rescue--WII--Sega
Jonas--DS--Disney Interactive Studios
Kenka Bancho: Badass Rumble--PSP--Atlus Co.
Petz Nursery--DS--Ubisoft
Phantasy Star Zero--DS--Sega
Pop'n Music--WII--Konami
Pro Evolution Soccer 2010--Wii, PSP, PS2--Konami
Ringling Bros. and Barnum & Bailey Circus--Wii, DS--2K Games
Satisfashion--DS--Destineer
Smart Kids Journey to Adventure--WII--Tommo
Spectral Force Genesis--DS--Role-Playing--Ignition Entertainment
Stoked: Big Air Edition--X360--Destineer
Style Lab Jewelry Design--DS--Ubisoft
Style Lab Makeover--DS--Ubisoft
Team Elimination Games--Wii--Ubisoft
Teenage Mutant Ninja Turtles: Arcade Attack--DS--Ubisoft
WorldShift--PC--Playlogic
WWE Smackdown vs. Raw 2010--MOBILE--THQ
NOVEMBER 12, 2009
Braid--PS3--Number None Inc.
King Arthur - The Role-playing Wargame--PC--NeocoreGames
NOVEMBER 13, 2009
Buck Fever--WII--Destineer
Source : Gamespot
Sunday, November 08, 2009
Retrieve Windows Live Messenger 2009 Standalone Individual Setup Installer (MSI) from Web Download
As usual, user download the unified Windows Live Installer which contains installation files for all software programs inside the Windows Live products, such as Windows Live Writer, Windows Live Mail, Windows Live Toolbar and etc. Most of the programs other than WLM is not needed, yet Microsoft forces user who wants to backup the installer or install WLM on not connected offline PC or distribute the program across corporate network to download the massive 100 MB plus integrated full installer, namely wlsetup-all.exe.
- Download Windows Live Installer from download.live.com.
- Install or upgrade the Windows Live Messenger to latest version.
- Open Windows Explorer, and set it to Show hidden files and folders and show protected operating system files (uncheck the tick for Hide protected operating system files) in the View tab of Folder Options.In Windows Vista, run Windows Explorer as Administrator, and user may requires to take ownership and gain full control permissions for the folders below before able to access them.
- Browse to \Program Files\Common Files\Windows Live\.cache\ folder.
- There will be a lot of folders made up of 15 characters and numbers. Locate Messenger.msi file inside one of the folder. Messenger.msi is the individual separate standalone setup installer for Windows Live Messenger 2009, which can be backed up or copied to another location. Do note that the Messenger.msi and other Windows Installer Package retrieved this way is silent installer. Tip: %ProgramFiles%\Common Files\Windows Live\.cache\cache.ini file contains the paths of all Windows Live software products downloaded or installed on the computer.
- If you have any problem with Windows Live Messenger after installation using the standalone individual installer Messenger.msi, try to install the following 3 programs too, all of which in different sub-folders inside the .cache directory. Contacts.msi (Contacts)
dw20shared.msi (DW 2.0 Client)
crt.msi (Microsoft Visual Studio Runtime)
Tip: Contacts.msi is a must to avoid or fix 8000FFFF error.
Source : Mydigitallife
Friday, November 06, 2009
Dragon Age : Origin Gameplay Review
Source : Gamespot
Thursday, November 05, 2009
How to Use Seven Segment
Now, what are the limits? LED is a diode that emits light. The LED in seven segment is just a small LED, so it can’t take too much power from the source. A common LED in seven segment only needs approximately 3 V and a current limit of 20 mA. If you have a 5 V battery or 4.5 V battery, you should insert a resistor in the circuit to prevent a current overflow. Usually, the resistor is about 330 Ohm. The LED should be bright enough to be noticed.
How can you light the LEDs? You just need to set a battery and a 220 Ohm resistor with the LED. The positive side of the battery should meet the anode of the seven segment and the negative side of the battery should meet the cathode of the seven segment. If you are using common-cathode seven segments, there are 8 pins of anode that can be paralleled to light every segment of the seven segment. We will give you a simple circuit below.
Wednesday, November 04, 2009
Core Temp , CPU temperature monitoring utility software
Now Windows Vista and Windows 7 ready! (x86 and x64)
Note: AMD Phenom is supported, but it does not report absolute temperature. More on this in How does it work?.
Thanks to CoolIT Systems for providing a digitally signed Core Temp driver which now works on all Vista versions.
RivaTuner , GPU / VGA Overclocking Utility Software
RivaTuner supports all NVIDIA display adapters starting from Riva TNT family up to the latest GeForce 7 series and widest range of NVIDIA drivers starting from the oldest Detonator 2.08 up to the newest ForceWare drivers family.
The RivaTuner Support Forum can be found here. System requirements:
- Windows 98 (updated MFC libraries required), Windows 98 SE, Windows ME, Windows 2000, Windows 2003 Server x32, Windows XP x32, Windows XP x64 edition, Vista x32 or Vista x64 (disabled driver signature checking required). Note: Windows 9x/ME is no longer officially supported since version RC15. It doesn't mean that RivaTuner will not work under Windows 9x/ME, but it does mean that RivaTuner is no longer tested for compatibility issues under these OS.
- Any desktop display adapter based on NVIDIA GeForce or ATI Radeon grarphics card. Mobile solutions are not supported.
Tuesday, November 03, 2009
Basic Digital Display : Seven Segment
The segments of a 7-segment display are referred to by the letters A to G, as shown to the right, where the optional DP decimal point (an "eighth segment") is used for the display of non-integer numbers.
The animation to the right cycles through the common glyphs of the ten decimal numerals and the six hexadecimal "letter digits" (A–F). It is an image sequence of a "LED" display, which is described technology-wise in the following section. Notice the variation between uppercase and lowercase letters for A–F; this is done to obtain a unique, unambiguous shape for each letter.
As shown to the right, a seven-segment has ten pins under the display. Based on the pins, seven segment can be divided into 2 kinds, common cathode and common anode. A common anode seven segment consists of 2 pins of anode and 8 pins of cathode. Each cathode pin lead to cathode part of each segment(LED) on the display. Both of anode pins are short-circuited, and lead to anode part of each segment(LED). A common cathode seven segment is the opposite of a common anode seven segment. There are 2 pins of cathode and 8 pins of anode.
The image on the right is the pins of the seven-segment. X is the common pin, if it is a common anode, then X is anode, and vice versa. The other pins are the complement of the common. For the common anode, to turn the LED on, we must place the plus sign of the battery on the common and the minus sign of the battery on other pins.
GPU-Z , GPU / VGA / Graphic Card Identification Utility Software
Main features of GPU-Z :
- Support NVIDIA and ATI cards
- Displays adapter, GPU and display information
- Displays overclock, default clocks and 3D clocks (if available)
- Validation of results
- No installation required
- Support for Windows 2000 / XP / Vista / Windows 7 (both 32 and 64 bit versions are supported)
You can download GPU-Z in http://www.techpowerup.com/downloads/SysInfo/GPU-Z/
CPU-Z | CPU and System Identification Software
Source : Wikipedia
CPU-Z is a freeware that gathers information on some of the main devices of your system.
CPU
- Name and number.
- Core stepping and process.
- Package.
- Core voltage.
- Internal and external clocks, clock multiplier.
- Supported instructions sets.
- Cache information.
- Vendor, model and revision.
- BIOS model and date.
- Chipset (northbridge and southbridge) and sensor.
- Graphic interface.
- Frequency and timings.
- Module(s) specification using SPD (Serial Presence Detect) : vendor, serial number, timings table.
- Windows and DirectX version.
Microsoft Office 2010
Microsoft Office 2010 will implement the ISO/IEC compliant version of Office Open XML (OOXML) which was standardized as ISO/IEC 29500:2008 in March 2008, though will also have the option of implementing as a setting the ISO/IEC compliant version of Open Document Format (ODF) v1.1, beyond 1.0 which was standardized as ISO/IEC 26300:2006 in May 2006
New features are also said to include a built-in screen capture tool, a background removal tool, a protected document mode, new SmartArt templates and author permissions. The 2007 "Office Button" will be replaced with a menu button that leads to a full-window file menu, known as Backstage View, giving easy access to task-centered functions such as printing and sharing. A refined Ribbon interface will be present in all Office applications, including Office Outlook, Visio, OneNote, Project and Publisher. Office applications will also have functional jumplists in Windows 7, which would allow easy access to recent items and tasks relevant to the application.
Source : Wikipedia
Monday, November 02, 2009
Electronic Symbol
Source : Wikipedia
The Top 10 Most Annoying Enemies
#10: Toxomister - Sonic & Knuckles (GEN)
In spite of a very gentle difficulty curve, the Sonic series actually has a few really annoying enemies and traps. The Spike-Pit-Of-Unnecessarily-Slow-Super-Sonic-Death from Sonic the Hedgehog 2 and the notorious Barrel of Doom from Sonic 3 both deserve mentions here, but are ultimately disqualified from the list for not being enemies. Instead, we open with Toxomister, a rather vexing enemy from the series’ last 2D Genesis entry. An enemy from the Lava Reef Zone, Toxomister, at first glance, appears non-threatening; it’s really just a metal pole with an eye on the top of it. Unfortunately, it has the ability to spit out a toxic cloud that Sonic or his friends can easily run into in a moment of high speed absent-mindedness. But this cloud doesn’t kill you! No, that would be far too simple and unannoying... Instead, it slowly (VERY slowly) drains your rings, one at a time. In addition, it greatly decreases your running speed and jumping height, making continuing the level almost impossible. The only way to get rid of the cloud is to die, wait until it has drained 100 rings from your health, or kill the Toxomister that poisoned you (easier said than done since, while under the toxic cloud’s effects, you cannot jump high enough to hit the jerk’s weak point). While not really all that dangerous, Toxomister is certainly very annoying and he gets #10 on the list.
#9: Thieves - Fire Emblem series (various)
Fire Emblem, a Nintendo SRPG series recently imported to Western shores, is not a game series for the careless. The AI is relentlessly unforgiving of any mistakes you make and if you lose a character, they are gone forever. Dead. Permanently. This means that even seasoned veterans of the game will be extremely careful with many of their units, as a carelessly placed mage could easily fall victim to a rampaging enemy berserker and even your best character is not immune to an unlucky critical hit from a swordsmaster. But the dubious distinction of “most annoying enemy” of the series has to go to the thieves. These diabolical sneaks suddenly appear at the worst possible time and head straight for any treasure chests on the map (said chests are usually packed with REALLY nice items). As soon as they pilfer the chest’s contents, they will take their leave of the battle and run off the map, taking their loot with them. If you’re already hard pressed fending off the enemy, these bandits will push your blood pressure through the roof as you realise you have no units in position to stop their pillaging and sending a cavalry unit over that direction in the forlorn hope of catching them before they escape could spell disaster, either for your battle lines or for the cavalry unit in question. Once again, not very dangerous, but REALLY annoying!
#8: Wallmasters - The Legend of Zelda series (various)
Wallmasters are one of the oldest Zelda enemies around. Their debut was in the very last room of the first dungeon of the original Legend of Zelda game. They first appeared as a set of disembodied hands that drifted out of the walls and tried to grab Link and drag him back into said walls, returning him to the dungeon’s first room. The Wallmasters (and their distant cousins, the not-nearly-as-annoying Floormasters) returned for subsequent Zelda games, now making their abode on the ceilings of various dungeons. In spite of their new home, their role remains unchanged: grab Link and spit him back to the very beginning of the dungeon, forcing him to take a sizable detour and retrace his steps back to wherever he was. In long dungeons, this is already enough to set your teeth on edge, but with the 3D Zeldas the Wallmasters have expanded their repertoire to include scaring the living crap out of unwitting gamers. The only warning one gets of an imminent Wallmaster attack is a dull, growling roar and a growing shadow appearing underneath Link; if the player doesn’t immediately dodge or switch into a first person view to try and spot the beast, a giant, gnarled, discoloured hand will drop from the ceiling, giving the player a mild heart attack and heartlessly sending them back to the dungeon’s entrance. Wallmasters: scaring the crap out of little kids and generally being annoying since 1987.
#7: A-wings - Star Wars: TIE Fighter (PC)
The first entry on this list that’s actually dangerous, the A-wing was a nasty little foe and the hardest rebel starfighter you could come up against in the original TIE Fighter (sans expansion packs). For those not well-versed on their Star Wars lore, the A-wing is a Rebel interceptor, a fast, dagger-like ship armed with laser cannons and concussion missiles and with engines unmatched by anything in the Empire’s basic arsenal. In TIE Fighter, these little monsters were blindingly fast and incredibly manoeuvrable, capable of outrunning and outflying every player ship until the TIE Advanced found its way into the storyline. This incredible speed, combined with its compact chassis, made the A-wing incredibly hard to destroy. Even the anti-starfighter concussion missiles, usually a guaranteed kill, were useless against the A-wings, which would nimbly evade the missiles until they self-destructed. Not only were the A-wings difficult to kill, they were also dangerous, as the concussion missiles THEY packed could shred your unshielded TIE faster than you can say, “I’m your father!”
#6: Bothan Spies - Star Wars: Battlefront II (PC)
The highest selling game-series of the Star Wars franchise also introduced one of its most annoying enemies: the Bothan Spy. The Battlefront games are massive-scale FPSes, featuring combat between you and your several-hundred strong allies vs. the several-hundred strong enemies. You truly are a drop in the bucket in this game, which is probably the only reason why the Bothans are as aggravating as they are. The computer-controlled Bothan Spies are annoying in several ways: first off, they can turn invisible. If you look closely, you can still see their distorted outline, but most players will be too busy firing an endless stream of shots into the tough-as-nails Wookiees bearing down on them to notice such a subtle hint. When the Bothans get close, they unleash their second nasty surprise: the disintegrator. The small, but incredibly potent gun they carry can drain your health in under a second, turning you from one of the Emperor’s Finest into a pile of dust in the blink of an eye. Usually the first sign an Imperial player gets of a Bothan attack is the whooshing sound of their weapon going off, followed by a red flash of the screen as they abruptly get reduced to their constituent atoms. In light of this new fact I can confidently say that however many Bothans died to bring news of the second Death Star to the Rebellion, they deserved it!
#5: Green Slimes - Odin Sphere (PS2)
Odin Sphere is a criminally underrated 2D sidescroller for the PS2. It features an amazing soundtrack, drop-dead gorgeous visuals and a surprisingly intense difficulty. By far the most annoying enemy of Odin Sphere’s cast was the Green Slime, a relentless and aggravating creature found in the back allies of Titania. See, in order to clear a stage in Odin Sphere, all enemies must be defeated. This includes these little green nuisances. “So what?” you say, “Just kill them and get on with it.” Only one problem: the mini-menaces are immune to all physical attacks. This means you either have to make use of your (extremely limited) magic attacks or have the foresight to stock up on napalm beforehand. And napalm isn’t exactly the easiest material to create. Oh, and if you exit the dungeon to go top up your napalm reserves? You have to do the whole thing again from the very beginning and kill all those green slimes over again. VERY, very annoying!
This is a sample of some of the most annoying enemies gaming has to offer. This list is by no means exclusive and there are certainly more enemies worth mentioning, such as the Like Likes from Zelda or the Teddy Bears from Clockwork Knight. The one nice point to have an annoying enemy is that they are almost as satisfying to beat as a real player-character and sometimes even more so. Hope you enjoyed the list!
Source : Gamefaqs
Sunday, November 01, 2009
Left 4 Dead 2 : Hard Rain Campaign Gameplay
This is the type of scene you can expect from Hard Rain, the fourth of five campaigns in Left 4 Dead 2. By now there's a good chance you're familiar with the new setting in this sequel to last year's hit co-op shooter. The development team at Valve has uprooted players from Anytown, USA, and has focused on telling the story of the zombie apocalypse from the point of view of four survivors crossing through the Deep South. The unveiling of Hard Rain comes on the heels of previously announced campaigns, like the daytime New Orleans streets of The Parish, the twisted nighttime fairgrounds of Dark Carnival, and the spooky wilderness of Swamp Fever.
With Hard Rain, the focus isn't so much the setting as it is the nasty weather conditions. Things start out harmless enough. You found your way onto a rescue boat at the end of the previous campaign, but with fuel running dangerously low, your group of survivors has decided to dock and head inland to find a gas station. This quest for diesel begins in a nondescript suburban town as you make your way from zombie-infested backyard to zombie-infested backyard. Aside from having to fight your way through dozens upon dozens of the ravenous undead--an act aided by new melee weapons like the katana, fire axe, and chainsaw--things don't look too bad. There's even a yard sale where VHS copies of '80s comedies have been replaced by ammo caches and silenced Uzis.
Then things go south. Soon that suburban town leads to a series of dilapidated industrial buildings, culminating in a trek through a witch-infested sugar mill. (When we say infested, we mean it. It turns out those witches are attracted to the scent of sugar.) Worse yet, your reward for safely exiting this sugar mill is a blind dash through a sugarcane field with nothing more than a neon gas-station sign peeking up in the distance to let you know you're not running in circles. Think of this scene as a follow-up to the cornfield in Blood Harvest.
It's once you get to the gas station and complete the second chapter of Hard Rain that this campaign's clever design becomes apparent. Rather than head off to a new location, completing the point-A-to-point-B gauntlet of other Left 4 Dead campaigns, you need to retrace your steps and take that gas back to the boat you arrived on. But in the time it has taken to fill up those cans of diesel, what began as a light rain has turned into an outright downpour, resulting in a ground covered in deep pools of water that were only small puddles earlier. Suddenly that quick run through the sugarcane field becomes a terrifyingly slow march through deep water without the ability to see where you're going.
On the run back to the boat, retracing your route step for step means drastically reducing your speed and leaving yourself an easy target for any boss infected waiting around the corner. The best approach is to take the aboveground alternate paths that were there the first time around but you may not have noticed. Catwalks and raised platforms offer a safer but trickier path through the sugar mill, while the best means of quickly making it through the suburban town is to stick to the rooftops and jump from house to house. It's a deviously clever way to take you back through familiar terrain, yet have you totally rethink your path.
There's also a new storm mechanic that will trigger a zombie horde in a scary new way. At certain points, the game's AI director will trigger a sudden increase in storm conditions, which picks up the rainfall and drastically limits your visibility for a short duration--all while sending a new wave of zombies your way. The best strategy during these storms is for everyone to quickly hole up in the smallest building nearby and wait for conditions to pass, because that reduced visibility makes it easy to get separated. It's especially hilarious if you do this with one teammate standing at the doorway to greet every incoming zombie with a revving chainsaw--sort of like the world's least friendly bouncer. If there was ever a melee weapon designed for keeping control of choke points, it's that one.
All this wetness means that fire-based weaponry like Molotov cocktails and the new incendiary round ammo are suddenly much less effective. Thankfully, Valve has seen fit to add a number of new weapons and equipment to help keep you in the game. One that caught our eye was the jar of boomer bile, which lets you play the role of the boomer by attracting the horde anywhere you throw the jar. Want a quick laugh? Throw the bile on the tank and watch his zombie buddies suddenly turn on him. There's also an adrenaline shot to help you run superfast when things get desperate and a defibrillator to revive fallen teammates.
With some persistence and a healthy dose of teamwork, you'll make it to the fifth and final chapter of Hard Rain. Here the team has to turn on the neon sign of a fast-food joint to act as a signal to let the boat know where to dock, but of course that triggers a swarm of common and boss infected that will last for minutes on end. The final battle here is done much like those in the original game, which contrasts to some of the other Left 4 Dead 2 campaigns, such as the Parish, that end in a point-to-point dash to safety instead of the traditional standoff.
The options in this final standoff include hanging out on the rooftop and leaving yourself open to tanks and chargers knocking you down to the flooded ground below, or hanging out in a small room such as the restaurant kitchen in order to hole yourself up closer to the ammo stockpile. Like in any other Left 4 Dead campaign, all the options work; it's just a matter of how well you stick together as a team. That's certainly what we did--right up until the boat arrived and we made a mad dash to safety that left one of our fallen comrades a mere soaking-wet punching bag for the tank. Hopefully you'll be a better teammate than we were when Left 4 Dead 2 is released November 17.
Source : Gamespot